As of Unity 2017.3 the D3D9 support has been removed. Make the game use Direct3D 9 for rendering. Make the game use Vulkan for rendering, even if Direct3D or OpenGL is available. With this argument, Unity will detect all the features the platform support to run with the best OpenGL version possible and all available OpenGL extensions Make the game use the new OpenGL back-end for rendering. Make the game use the legacy OpenGL back-end for rendering, even if Direct3D is available. This is mostly useful for running servers for networked games. The game will not display anything or accept user input. The following table is a list of Unity's default presets (as of version 4.5.4):įorces the screen selector dialog (aka the Unity Configuration Tool) to be shown. click "Import Dump" and select the file you just edited. Left click on the entry and click "Export Dump" (you can choose txt or json).look for an entry with Type of PlayerSettings.Look for globalgamemanagers or mainData (if neither are present you'll need to open and look for the following yourself).Browse to the game's installation folder.Download Asset Bundle Extractor (UABE) from github.Unfortunately to do this, you need to actually modify the game's assets. Sometimes you may want to disable the configuration popup. You will be modifying a game file, for best results make a backup copy before writing it back to disk.
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